Masahiro Sakurai on Creating Games

2022-2024

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games...

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Seizoen: 2

1

Flash, Blast, and Smoke [Effects]

2023-01-02

2

Deconstruct, Analyze, and Rebuild [Planning & Game Design]

2023-01-04

3

Team Digital or Team Physical? [Grab Bag]

2023-01-06

4

Kirby Air Ride [Game Concepts]

2023-01-09

5

Don't Wait to Speak Your Mind [Team Management]

2023-01-11

6

Don't Anchor Your Center Point [Design Specifics]

2023-01-13

7

Attack Poses [Animation]

2023-01-16

8

Get the Sense of Scale Right [Graphics]

2023-01-18

9

Good Errands and Bad Errands [Planning & Game Design]

2023-01-20

10

Falling Sells the Feeling of Flight [Game Essence]

2023-01-23

11

Sora's Work-From-Home Strategies [Grab Bag]

2023-01-25

12

You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

2023-01-27

13

Put Parameters in Brackets [Programming & Tech]

2023-01-30

14

Game Music and Ambient Sounds [Audio]

2023-02-01

15

Directors Need to Be Unique [Work Ethic]

2023-02-03

16

Do We Really Need Enemies? [Game Essence]

2023-02-06

17

Competing with the Past [Grab Bag]

2023-02-09

18

Say No to Slow! [Design Specifics]

2023-02-11

19

Meteos [Game Concepts]

2023-02-14

20

Consider Rewards First [Game Essence]

2023-02-17

21

Learn to Count Frames! [Planning & Game Design]

2023-02-20

22

Follow-Throughs Make the Impact [Animation]

2023-02-22

23

Loading Screens [UI]

2023-02-24

24

Visual Effects in Slow Motion [Effects]

2023-02-28

25

Marketing is Multiplicative [Marketing]

2023-03-03

26

Games and Eye Strain [Grab Bag]

2023-03-06

27

Do Competitive Games Have to Be Complex? [Game Essence]

2023-03-08

28

Just Do It Already! [Work Ethic]

2023-03-10

29

Units of Speed [Design Specifics]

2023-03-14

30

Making Tutorials Feel Natural [Planning & Game Design]

2023-03-17

31

Game Essence in Falling-Block Puzzle Games [Game Essence]

2023-03-20

32

Mastering Up [Grab Bag]

2023-03-22

33

Ten People Can Produce Seven People's Work [Team Management]

2023-03-24

34

Audio as Fiction and Non-Fiction [Audio]

2023-03-28

35

Supervising Art Through Retouches [Graphics]

2023-03-31

36

Exaggerate to Make Up for Information Loss [Animation]

2023-04-03

37

Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

2023-04-05

38

Emphasizing Text [UI]

2023-04-08

39

Using Tickets to Manage Tasks [Programming & Tech]

2023-04-11

40

Praise the Player! [Planning & Game Design]

2023-04-14

41

The Family Computer (and the NES) [Grab Bag]

2023-04-17

42

Dying Comes as a Relief? [Game Essence]

2023-04-19

43

How I Stuck With My Column [Work Ethic]

2023-04-21

44

An Up-Close Look at Smash Bros. Stages [Graphics]

2023-04-24

45

Development Secrets of the Original Kirby [Grab Bag]

2023-04-27

46

Paint an Accurate Picture of Your Game [Marketing]

2023-04-30

47

Behavior at Ledges [Design Specifics]

2023-05-02

48

Screen Shake [Effects]

2023-05-05

49

Don't Be Unresponsive [Planning & Game Design]

2023-05-08

50

Mountain Climbing Is More Than Just Climbing [Game Essence]

2023-05-10

51

Posing Suggestions [Animation]

2023-05-13

52

Voice Recording [Audio]

2023-05-16

53

Super Smash Bros. Brawl [Game Concepts]

2023-05-19

54

Don't Rely on a "Plan B" [Work Ethic]

2023-05-21

55

Canceled Games [Grab Bag]

2023-05-25

56

Menus Define Your World [UI]

2023-05-27

57

Branching Tastes [Work Ethic]

2023-05-29

58

Game Writing is Unique [Planning & Game Design]

2023-06-01

59

Explain Ideas to Everyone at Once [Team Management]

2023-06-05

60

The Basics of Pixel Art [Graphics]

2023-06-07

62

Make Retries Quick [Game Essence]

2023-06-12

63

Family BASIC [Programming & Tech]

2023-06-14

64

Maps Are Game Screens, Too [Design Specifics]

2023-06-16

65

The Fun in Picking Sides [Planning & Game Design]

2023-06-19

66

Squashing and Scaling [Animation]

2023-06-21

67

Game Demos [Marketing]

2023-06-23

68

Daily Report Suggestions [Team Management]

2023-06-26

69

Games During My Childhood [Grab Bag]

2023-06-29

70

Kid Icarus: Uprising [Game Concepts]

2023-07-04

71

Broad Input, Broad Output [Work Ethic]

2023-07-07

72

Arranging Music [Audio]

2023-07-10

73

Is Your Game Appealing Enough to Start Over? [Game Essence]

2023-07-13

74

Motion Sickness in 3D Games [Planning & Game Design]

2023-07-17

75

Unifying Visual Style [Graphics]

2023-07-20

76

Hit Marks [Effects]

2023-07-25

77

The Team Behind Super Smash Bros. Brawl [Grab Bag]

2023-07-28

78

Color-Coding Your Game [UI]

2023-08-01

79

Game Essence in Shooting Games [Game Essence]

2023-08-04

80

Super Smash Bros. for 3DS / Wii U [Game Concepts]

2023-08-08

81

Bug Testing Never Ends [Team Management]

2023-08-12

82

Staying Organized with Hierarchical Outlines [Planning & Game Design]

2023-08-15

83

A Fight Between Live Action and Animation [Graphics]

2023-08-18

84

Guidelines [Grab Bag]

2023-08-22

85

Masahiro Sakurai on Creating Games Introduction Video

2023-08-24

86

Unexpected Results [Design Specifics]

2023-08-25

87

Damage Animations [Animation]

2023-08-29

88

Official Websites [Marketing]

2023-09-01

89

Keep Your Internal Pressure High [Work Ethic]

2023-09-05

90

Knockback in Super Smash Bros. [Programming & Tech]

2023-09-08

91

The Original Piece is Always Right [Audio]

2023-09-12

92

Make Important Elements Bigger [UI]

2023-09-15

93

More Game Essence Means Less Broad Appeal [Game Essence]

2023-09-19

94

Show and Tell: Some Rare Belongings [Grab Bag]

2023-09-22

95

The Perils of Interpolation [Animation]

2023-09-25

96

Planning Your Game’s Rewards [Planning & Game Design]

2023-09-28

97

Do Graphics Impact Fun? [Graphics]

2023-10-03

98

Billboards [Effects]

2023-10-06

99

Flick Input [Design Specifics]

2023-10-10

100

Special Crossover! #1 [Special]

2023-10-13

101

Special Crossover! #2 [Special]

2023-10-16

102

Special Crossover! #3 [Special]

2023-10-19

103

The Majority Shouldn't Always Rule [Work Ethic]

2023-10-24

104

The Shoryuken Command [Game Essence]

2023-10-27

105

Super Smash Bros. Ultimate [Game Concepts]

2023-10-30

106

Avoiding Comparison [Planning & Game Design]

2023-11-02

107

Making Games as Part of a Company [Team Management]

2023-11-07

108

Fighter Reveal Videos [Marketing]

2023-11-10

109

Making Sequels [Planning & Game Design]

2023-11-14

110

Odds and Ends of Supervising [Graphics]

2023-11-17

111

Facial Animations [Animation]

2023-11-21

112

Strong Attack, Light Reverb [Audio]

2023-11-24

113

Game & Watch Designs [Grab Bag]

2023-11-28

114

I Want to Choose Fast! [UI]

2023-12-01

115

The Pros and Cons of Leaderboards [Game Essence]

2023-12-05

116

The Power of Suggestion [Work Ethic]

2023-12-08

117

How Multiple People Work on One File [Programming & Tech]

2023-12-12

118

Teaching Players How to Play [Design Specifics]

2023-12-16

119

Making Things Look Miniature [Graphics]

2023-12-19

120

It’s Easier If They Already Know [Planning & Game Design]

2023-12-22

121

Creators Change, Too [Grab Bag]

2023-12-26

122

Finish Everything Within the Day [Team Management]

2023-12-29

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